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GitHub Repository - ForWebsite

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Post by Skyler Sun Feb 08, 2015 11:59 pm

I have created a repository so every one will be able to access and exchange code as the website is being made. I suggest every one who doesn't have a github account create one and while there at it check out the student package
Free Stuff:

Once you have created a github account or if you already have one please post your github (Or a link to your github profile) so I can be added as a collaborator to the project.
Also in the GitHub repository there is a file called README.md, please take a moment to give it a quick read. It contains some of the things we need to consider before we get down to any coding. (on the right there is a button called RAW hit this, makes the file a whole lot easier to read)

https://github.com/Smoreley/Code-Designers-Website

Any questions feel free to post them.

List of added Collaborators So Far:


Last edited by Skyler on Thu Feb 12, 2015 9:48 pm; edited 5 times in total
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Post by Ray J Mon Feb 09, 2015 12:18 am

Ok, so I decided to make another one with my temple email so I can actually know the password. I'm @rjackson1989 https://github.com/rjackson1989
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Post by benjaminbrandt Mon Feb 09, 2015 11:01 am


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Post by John Nguyen Tue Feb 10, 2015 4:16 pm

Here's mine: https://github.com/tehjawn
I also think we should use consider using Twitter's Bootstrap which is great for coding a website that will also be compatible with mobile.
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http://tehjawn.minus.com/

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Post by Ray J Tue Feb 10, 2015 5:31 pm

John Nguyen wrote:Here's mine: https://github.com/tehjawn
I also think we should use consider using Twitter's Bootstrap which is great for coding a website that will also be compatible with mobile.

Whoa, that looks pretty, I feel like we should have used that for the project that 'the group formerly known as intermediate' was working on.
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Post by Skyler Tue Feb 10, 2015 8:53 pm

John Nguyen wrote:Here's mine: https://github.com/tehjawn
I also think we should use consider using Twitter's Bootstrap which is great for coding a website that will also be compatible with mobile.

Good suggestion, Bootstrap would allow us to get a website going quickly and also have it look all fancy. That brings up a question as to if we want to use some sort of framework. The benefit's of using a framework would be that the site could be put together really fast. At the same time though we loss the chance to flex are coding skills to some extent(not having to hard code every thing). Anyway I have added it to the repository .txt file which has some other things that we can go over at Thursday's meeting.
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Post by Paul Steuer Thu Feb 12, 2015 6:12 pm

Add meee psteuer

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Post by Skyler Thu Feb 19, 2015 10:41 pm

I was unable to make it to the meet up today, any thing interesting happen? We still planing to do a website or are we switching gears to some thing else?

Also, any one interested in making a video game? In the unreal engine? No knowledge of using unreal is necessary just willingness to learn how.
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Post by Ray J Fri Feb 20, 2015 10:36 am

I've been planning to learn UDK, but it seemed so much less friendly than Unity so I never jumped on it. Edit: I just installed it, it is a magical whimsical experience that I could never have imagined!
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Post by Skyler Sat Feb 21, 2015 4:16 pm

Ray J wrote:I've been planning to learn UDK, but it seemed so much less friendly than Unity so I never jumped on it. Edit: I just installed it, it is a magical whimsical experience that I could never have imagined!

The creation process for UE4 (they don't call it UDK any more unless you are referring to the Unreal 3 version) is not as straight forward as unity with it's components. I have been messing around with it for a while (not so much on the coding side though more playing with the cool lighting effects and mapping levels). The nice thing about unreal is that it was the blueprint system which looks really nice for working logic into the game.

Ok, you're on board for building an UE4 game!? We should pick some thing small and simple maybe a variation of pong, chess, checkers, or be a little more ambitious and try some thing along the lines of "The Legend of Zelda" in the style of the old nes version. Whats your thoughts?
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Post by Ray J Sun Feb 22, 2015 12:15 pm

I like the idea of a zelda style adventure game simply because I suck at chess and checkers so I'd never be able to figure out that AI. Plus, I think it would be cool. I was talking about unreal 3, I didn't try downloading the unreal 4 yet because it keeps sending me through loops.
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Post by Skyler Sun Feb 22, 2015 11:38 pm

Ray J wrote:I like the idea of a zelda style adventure game simply because I suck at chess and checkers so I'd never be able to figure out that AI. Plus, I think it would be cool. I was talking about unreal 3, I didn't try downloading the unreal 4 yet because it keeps sending me through loops.

I'm of course open to other game ideas.

Chess AI probably wouldn't be as hard as one would think since there is probably dozens of tutorials on how to do it. For checkers it probably wouldn't be to hard to put together a stupid AI who just moved pieces according to the rules but with no strategy.

Unreal 3 is pretty neat but moving to Unreal 4 is really an improvement in all sectors(the interface is much more intuitive).
I'm gonna start to watch some tutorials to see how we can set up a repository for the game.
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Post by Skyler Thu Mar 12, 2015 8:56 pm

I have uploaded the code base were using to github for those interested in checking it out.
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